Massive-Scale Out-Of-Core UMAP on the GPU
Abstract
The Uniform Manifold Approximation and Projection (UMAP) algorithm has become a widely popular technique to reduce the dimensionality of a set of vectors, both for visualization and as a pre-processing step for follow-on machine learning tasks. UMAP is often an integral part of iterative and exploratory workflows, but the heavy amount of compute and memory required makes scaling to tens or even hundreds of gigabytes of vectors intractable on the CPU, often taking several hours to days to complete. In this paper, we show how we improved UMAP while unlocking performance that permits interactive analysis, even at massive-scale. We introduce an out-of-core strategy with optional multi-GPU support, achieving up to 74× faster performance than the CPU baseline.